Dead God
Tap in what you have, and this works out which runs are worth doing next — weighted so the unlocks that make every later run easier come first.
Nothing suggested — record some progress on the Marks tab first.
Cloud sync
Turn this on and the two devices keep themselves in step — no scanning, no pasting. Progress still lives on each device; the cloud copy is just a meeting point, and merging only ever adds, so neither of you can wipe the other. Turn it on here, then open Show QR for the other device at the bottom of this tab and scan it on the other one, once.
Catching up
Open your in-game completion page and tap a cell for every mark you already have. Each cell cycles: one tap for a Normal-mode clear (solid mark), two for Hard mode (red outline, exactly as the game draws it), three to clear it. A Hard clear counts as Normal too — that is the game's own rule. Tap a character's name to step the whole row, or a column header to step that mark for everyone; progress is usually column-shaped. Tap the padlock beside a name for a character you haven't unlocked yet; they drop out of the suggestions and get an unlock run instead.
The two Greed columns are the exception and only toggle on and off: the plain cent sign is Greed mode and the red-outlined one is Greedier — two different modes, not two difficulties. Most per-character unlocks fire on Normal, so those count either way; the all-marks rewards (Mega Mush, Death Certificate, Godhead) are the ones that need Hard.
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Sync to another device
Progress lives on this device — there is no account behind this site. The quickest way across is the QR: scan it with the other device and the tracker opens with these marks already in it. Copy sync link does the same over AirDrop or a message. The raw code below still works if you would rather paste it. Merge keeps both sets and is what you usually want; Replace overwrites this device.
The rest of the grind, in order
Worked out from your grid, for single runs. A character is finished when every one of its 13 marks is red, so the cheapest thing on the board is always a character that only needs one more run — one run, one character done. Characters you have padlocked are left out.
Challenges
All achievements
Numbered exactly like the in-game Secrets page, with no gaps. Greyed rows are earned from the mark grid or a challenge, so they tick themselves — each one says where it is recorded.
These do not drive the run suggestions, but Dead God needs them.
Most marks in one run
6 guaranteed, 7 if the Void portal rolls your way.
Hard mode, main path. Kill Mom in Depths II before 20:00 and take The Polaroid (or The Negative) -> Boss Rush (Star mark) -> Womb I -> Womb II, kill Mom's Heart / It Lives before 30:00 (Heart mark) -> Blue Womb -> Hush (Hush's Face mark) -> beam of light to Cathedral (or trapdoor to Sheol) -> Isaac (Cross mark) (or Satan (Inverted Cross mark)) -> The Chest (or Dark Room) -> ??? (Polaroid mark) (or The Lamb (Negative mark)) -> back to the starting room, open the Golden Gate with the Key Pieces -> Mega Satan (Brimstone mark) -> 50% chance of a Void portal -> Delirium (Wrinkled Paper mark).
Single runs
Everything here assumes one character per run. Co-op is the obvious halving — the wiki says every player's character banks its own marks — but player 2 only gets a character wheel if they press Start inside the starting room of a run already underway, not at character select, and on console it often just hands them a co-op baby, which earns nothing. Not worth planning around unless you have seen a second row fill in.
Traps worth knowing
- Greedier covers both cent signs. Clearing Greedier grants the plain Greed mark too, so never schedule a separate Greed run for a character that has cleared Greedier.
- Death Certificate, Mega Mush and Godhead are rewards, not tools. They unlock from completion, so they can never help you grind toward it.
- On a Mother run, do Boss Rush before you open the flesh door. Opening it makes the Boss Rush entrance disappear if it was already open, silently costing you the Star mark.
- Cracked Keys are made during the descent, not carried in. Leave a trinket in a Treasure or Boss Room; once you pick up Dad's Note on the Ascent it becomes a Cracked Key. That is how you guarantee a tainted unlock after your first trip to Home.
- Mausoleum is reachable from the main path too — the door appears after the boss in Depths/Necropolis/Dank Depths I, not just Mines/Ashpit II. You skip the Knife Pieces that way, so bring a Sharp Key, Cracked Orb or Soul of Cain for the flesh door.